20171108

Day 1,158

There was no record of a fifth lunar outpost and absolutely no record of any children being capable of micro-stellar travel, let alone thirty of them being stationed without adult supervision. Needless to say when base team three reported this encounter all we saw were red flags and potential chemical leaks within their suits causing some sort of collective hallucination.

Then we saw their bodycam footage and our worst fears were blown away at the sight of those things parading as children. Sadly none of based team three's suits fed back any kind of damage so all we could assume was that their brain chemistry had been altered somehow.

It just doesn't make any sense for children to be left to operate their own lunar outpost but the creatures were skilled at playing the "innocent and naive" card. When they asked to be brought back to outpost three we knew we had to act fast and convince our team that the best option was to leave all recovery to us.

We couldn't risk contaminating an entire outpost, not with the potential for them to return to Earth with these creatures and their neuro-alterative abilities in tow, so we counted our options and found them all to be less than savoury.

1. Have an already infected member from outpost three plant a system hacking chip in the fifth outpost's system.We take over and break all the air seals. Air goes and the child-creatures die, our team recover and Earth is saved blah blah blah.

2. Trigger the kill-switch in base team three's suits (infected members only). They detonate and the child-creatures die alongside them. Outpost three maintains a minimal crew until the next docking cycle. No further risk to Earth.

3. Trigger a mass kill-switch and start the lunar outpost projects from scratch.

Whichever option is voted in, none of the lunar outposts can know.

We can't risk the children coming home.

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